12 /*----------------------------------------------------------------------*\
14 \*---------------------------------------------------------------------*/
16 /*--------------------------------------*\
18 \*-------------------------------------*/
20 extern int rippling0FreeGL(int itmax
); // bas technique
22 /*--------------------------------------*\
24 \*-------------------------------------*/
28 /*--------------------------------------*\
30 \*-------------------------------------*/
32 /*----------------------------------------------------------------------*\
34 \*---------------------------------------------------------------------*/
36 /*--------------------------------------*\
38 \*-------------------------------------*/
42 cout
<< "\n[FPS] : Free GL, please wait ..." << endl
;
44 rippling0FreeGL(1000); // bad technique
46 // TODO : add other tp here ...
51 /*--------------------------------------*\
53 \*-------------------------------------*/
55 /*----------------------------------------------------------------------*\
57 \*---------------------------------------------------------------------*/