memory: String,
load_average: String,
uptime: String,
- world_size: String
+ world_size: String,
+ nb_of_players: u32,
}
const VALUE_UNKNOWN: &str = "-";
memory: info.format_memory(),
load_average: info.format_load_average(),
uptime: info.format_uptime(),
- world_size: info.format_world_size()
+ world_size: info.format_world_size(),
+ nb_of_players: info.get_nb_of_player()
},
None => {
let value_unknown = String::from(VALUE_UNKNOWN);
- MainTemplate { text_status: String::from("Valheim server is down :("), memory: value_unknown.clone(), load_average: value_unknown.clone(), uptime: value_unknown.clone(), world_size: value_unknown.clone() }
+ MainTemplate { text_status: String::from("Valheim server is down :("), memory: value_unknown.clone(), load_average: value_unknown.clone(), uptime: value_unknown.clone(), world_size: value_unknown.clone(), nb_of_players: 0 }
}
}
}