X-Git-Url: http://git.euphorik.ch/?p=master-thesis.git;a=blobdiff_plain;f=Parasitemia%2FParasitemiaCore%2FEllipse.fs;h=d0dea6e616ca8d364c27bb2bf26a56ab1027daa3;hp=174dd68548c0d17395f77d07dad47f04d8a8fbdf;hb=2d712781def419c9acc98368f7102b19b064f16d;hpb=d715615d0b1da40fd10e9dbabbd4530cd5125a19 diff --git a/Parasitemia/ParasitemiaCore/Ellipse.fs b/Parasitemia/ParasitemiaCore/Ellipse.fs index 174dd68..d0dea6e 100644 --- a/Parasitemia/ParasitemiaCore/Ellipse.fs +++ b/Parasitemia/ParasitemiaCore/Ellipse.fs @@ -23,7 +23,7 @@ let minimumDistanceBetweenDrawnPoints = 0.6 /// 'Ellipse.Alpha' is between 0 and Pi. /// let ellipse (p1x : float) (p1y : float) (m1 : float) (p2x : float) (p2y : float) (m2 : float) (p3x : float) (p3y : float) : Types.Ellipse option = - let p0 = pointFromTwoLines (Types.Line(float32 m1, float32 (p1y - m1 * p1x))) (Types.Line(float32 m2, float32(p2y - m2 * p2x))) + let p0 = pointFromTwoLines (Types.Line (float32 m1, float32 (p1y - m1 * p1x))) (Types.Line (float32 m2, float32(p2y - m2 * p2x))) let p0x, p0y = float p0.X, float p0.Y let s = @@ -39,8 +39,8 @@ let ellipse (p1x : float) (p1y : float) (m1 : float) (p2x : float) (p2y : float) let v2 = matrix [[ 1.; p2x; p2y ]] let v3 = matrix [[ 1.; p3x; p3y ]] - let p = (v3.Stack(v1).Stack(v2).Determinant() * v0).Stack(v0.Stack(v3).Stack(v2).Determinant() * v1).Stack(v0.Stack(v1).Stack(v3).Determinant() * v2).Transpose() - let conicMat = p * s.Inverse() * p.Transpose() + let p = (v3.Stack(v1).Stack(v2).Determinant () * v0).Stack(v0.Stack(v3).Stack(v2).Determinant () * v1).Stack(v0.Stack(v1).Stack(v3).Determinant () * v2).Transpose () + let conicMat = p * s.Inverse () * p.Transpose () let a = conicMat.[0, 0] let b = conicMat.[0, 1] let c = conicMat.[1, 1] @@ -57,7 +57,7 @@ let ellipse (p1x : float) (p1y : float) (m1 : float) (p2x : float) (p2y : float) None else let q = (-1. / at) * (matrix [[ a * f - d ** 2.0; b * d - a * e ]; [ b * d - a * e; a * c - b ** 2.0 ]]) - let eigen = q.Evd() + let eigen = q.Evd () let eigenValues = eigen.EigenValues let lambda = eigenValues.[1].Real let mu = eigenValues.[0].Real @@ -77,7 +77,7 @@ let ellipse (p1x : float) (p1y : float) (m1 : float) (p2x : float) (p2y : float) let phi' = if phi < 0. then phi + Math.PI else phi let majorAxis, minorAxis = if r1 > r2 then r1, r2 else r2, r1 - Some (Types.Ellipse(float32 cx, float32 cy, float32 majorAxis, float32 minorAxis, float32 phi')) + Some (Types.Ellipse (float32 cx, float32 cy, float32 majorAxis, float32 minorAxis, float32 phi')) let inline private vectorRotation (px : float32) (py : float32) (vx : float32) (vy : float32) (p0x : float32) (p0y : float32) : float32 = if py > p0y then @@ -150,15 +150,15 @@ let find (edges : Matrix) let mutable last_i, last_j = Int32.MaxValue, Int32.MaxValue - let currentElements = List() + let currentElements = List () let edgesData = edges.Data let xDirData = xGradient.Data let yDirData = yGradient.Data - let rng = Random(42) + let rng = Random 42 - let ellipses = MatchingEllipses(config.RBCRadius.Pixel) + let ellipses = MatchingEllipses config.RBCRadius.Pixel for window_i in -windowSize + increment .. increment .. h - increment do for window_j in -windowSize + increment .. increment .. w - increment do @@ -169,9 +169,9 @@ let find (edges : Matrix) let window_j_end = if window_j + windowSize - 1 >= w then w - 1 else window_j + windowSize - 1 // Remove old elements. - let indexFirstElement = currentElements.FindIndex(fun p -> p.X >= window_j_begin) + let indexFirstElement = currentElements.FindIndex (fun p -> p.X >= window_j_begin) if indexFirstElement > 0 then - currentElements.RemoveRange(0, indexFirstElement) + currentElements.RemoveRange (0, indexFirstElement) // Add the new elements. let newElemsBegin_j = window_j + windowSize - increment @@ -179,15 +179,15 @@ let find (edges : Matrix) for j = (if newElemsBegin_j < 0 then 0 else newElemsBegin_j) to (if newElemsEnd_j >= w then w - 1 else newElemsEnd_j) do for i = window_i_begin to window_i_end do if edgesData.[i, j] = 1uy then - currentElements.Add(Point(j, i)) + currentElements.Add (Point (j, i)) if currentElements.Count >= nbPickElementsMin then let mutable nbOfPicks = (float currentElements.Count) * factorNbMaxPick |> int let mutable nbOfValidPicks = (float currentElements.Count) * factorNbValidPick |> int while nbOfPicks > 0 && nbOfValidPicks > 0 do - let p1 = currentElements.[rng.Next(currentElements.Count)] - let p2 = currentElements.[rng.Next(currentElements.Count)] - let p3 = currentElements.[rng.Next(currentElements.Count)] + let p1 = currentElements.[rng.Next currentElements.Count] + let p2 = currentElements.[rng.Next currentElements.Count] + let p3 = currentElements.[rng.Next currentElements.Count] if p1 <> p2 && p1 <> p3 && p2 <> p3 then nbOfPicks <- nbOfPicks - 1 let p1yf, p1xf = float p1.Y, float p1.X @@ -207,7 +207,7 @@ let find (edges : Matrix) | _ -> () | _ -> () - currentElements.Clear() + currentElements.Clear () ellipses