More homogeneous ellipse density.
[master-thesis.git] / Parasitemia / ParasitemiaCore / Ellipse.fs
1 module ParasitemiaCore.Ellipse
2
3 open System
4 open System.Collections.Generic
5 open System.Drawing
6
7 open MathNet.Numerics.LinearAlgebra
8
9 open Emgu.CV
10 open Emgu.CV.Structure
11
12 open Utils
13 open Config
14 open MatchingEllipses
15 open Const
16
17 // This is a ratio of the biggest radius.
18 let minimumDistanceBetweenDrawnPoints = 0.6
19
20 /// <summary>
21 /// Try to build an ellipse from three points and two tangents passing by the first and the second point.
22 /// 'Ellipse.A' is always equal or greater than Ellipse.B.
23 /// 'Ellipse.Alpha' is between 0 and Pi.
24 /// </summary>
25 let ellipse (p1x: float) (p1y: float) (m1: float) (p2x: float) (p2y: float) (m2: float) (p3x: float) (p3y: float) : Types.Ellipse option =
26 let p0 = pointFromTwoLines (Types.Line(float32 m1, float32 (p1y - m1 * p1x))) (Types.Line(float32 m2, float32(p2y - m2 * p2x)))
27 let p0x, p0y = float p0.X, float p0.Y
28
29 let s = matrix [[ 1.; 0.; 0. ]
30 [ 0.; 0.; -0.5 ]
31 [ 0.; -0.5; 0. ]]
32
33 let v0 = matrix [[ 1.; p0x; p0y ]]
34 let v1 = matrix [[ 1.; p1x; p1y ]]
35 let v2 = matrix [[ 1.; p2x; p2y ]]
36 let v3 = matrix [[ 1.; p3x; p3y ]]
37
38 let p = (v3.Stack(v1).Stack(v2).Determinant() * v0).Stack(v0.Stack(v3).Stack(v2).Determinant() * v1).Stack(v0.Stack(v1).Stack(v3).Determinant() * v2).Transpose()
39 let conicMat = p * s.Inverse() * p.Transpose()
40 let a = conicMat.[0, 0]
41 let b = conicMat.[0, 1]
42 let c = conicMat.[1, 1]
43 let d = conicMat.[0, 2]
44 let e = conicMat.[1, 2]
45 let f = conicMat.[2, 2]
46
47 // Center.
48 let cx = b / a
49 let cy = d / a
50
51 let at = c * f - e ** 2. + (e * d - b * f) * cx + (b * e - c * d) * cy
52 if at = 0.
53 then
54 None
55 else
56 let q = (-1. / at) * (matrix [[ a * f - d ** 2.0; b * d - a * e ]; [ b * d - a * e; a * c - b ** 2.0 ]])
57 let eigen = q.Evd()
58 let eigenValues = eigen.EigenValues
59 let lambda = eigenValues.[1].Real
60 let mu = eigenValues.[0].Real
61
62 if lambda <= 0. || mu <= 0.
63 then
64 None
65 else
66 let r1, r2 = 1. / (sqrt lambda), 1. / (sqrt mu)
67
68 let eigenVectors = eigen.EigenVectors
69 let v_a = eigenVectors.[0, 0]
70 let v_b = eigenVectors.[1, 0] // [0, 1]
71
72 // Angle against the longest axis.
73 let phi = (if r2 > r1 then atan (v_b / v_a) else atan (v_a / v_b))
74
75 let phi' = if phi < 0. then phi + Math.PI else phi
76 let majorAxis, minorAxis = if r1 > r2 then r1, r2 else r2, r1
77
78 Some (Types.Ellipse(float32 cx, float32 cy, float32 majorAxis, float32 minorAxis, float32 phi'))
79
80
81 let private vectorRotation (p1x: float32) (p1y: float32) (v1x: float32) (v1y: float32) (px: float32) (py: float32) : float32 =
82 if p1y > py
83 then
84 if v1x > 0.f then -1.f else 1.f
85 elif p1y < py
86 then
87 if v1x < 0.f then -1.f else 1.f
88 elif p1x > px
89 then
90 if v1y < 0.f then -1.f else 1.f
91 else // p1x < px
92 if v1y > 0.f then -1.f else 1.f
93
94 let private areVectorsValid (p1x: float32) (p1y: float32) (p2x: float32) (p2y: float32) (v1x: float32) (v1y: float32) (v2x: float32) (v2y: float32) : (float32 * float32) option =
95 let m1 = -v1x / v1y
96 let m2 = -v2x / v2y
97
98 let b1 = -m1 * p1x + p1y
99 let b2 = -m2 * p2x + p2y
100 let px = -((b1 - b2) / (m1 - m2))
101 let py = -((m2 * b1 - m1 * b2) / (m1 - m2))
102
103 let rot1 = vectorRotation p1x p1y v1x v1y px py
104 let rot2 = vectorRotation p2x p2y v2x v2y px py
105
106 if rot1 = rot2
107 then
108 None
109 else
110 let alpha1 = atan2 (p1y - py) (p1x - px)
111 let alpha2 = atan2 (p2y - py) (p2x - px)
112
113 let alpha1' = if alpha1 < 0.f then 2.f * PI + alpha1 else alpha1
114 let alpha2' = if alpha2 < 0.f then 2.f * PI + alpha2 else alpha2
115
116 let diff = rot1 * alpha1' + rot2 * alpha2'
117
118 if diff > PI || (diff < 0.f && diff > -PI)
119 then
120 Some (m1, m2)
121 else
122 None
123
124 let find (edges: Matrix<byte>)
125 (xGradient: Matrix<float32>)
126 (yGradient: Matrix<float32>)
127 (config: Config) : MatchingEllipses =
128
129 let r1, r2 = config.RBCRadius.Min, config.RBCRadius.Max
130 let incrementWindowDivisor = 4.f
131
132 // We choose a window size for which the biggest ellipse can always be fitted in.
133 let windowSize = roundInt (2.f * r2)
134 let factorNbValidPick = config.Parameters.factorNbValidPick
135 let factorNbMaxPick = config.Parameters.factorNbMaxPick
136 let nbPickElementsMin = config.Parameters.nbPickElementsMin
137
138 let increment = windowSize / (int incrementWindowDivisor)
139
140 let radiusTolerance = (r2 - r1) * 0.2f
141
142 let squaredMinimumDistance = (float config.RBCRadius.Pixel * minimumDistanceBetweenDrawnPoints) ** 2.
143 let inline squaredDistance x1 y1 x2 y2 = (x1 - x2) ** 2. + (y1 - y2) ** 2.
144
145 let h = edges.Height
146 let w = edges.Width
147 let h_f = float32 h
148 let w_f = float32 w
149
150 let mutable last_i, last_j = Int32.MaxValue, Int32.MaxValue
151
152 let currentElements = List<Point>()
153
154 let edgesData = edges.Data
155 let xDirData = xGradient.Data
156 let yDirData = yGradient.Data
157
158 let rng = Random(42)
159
160 let ellipses = MatchingEllipses(config.RBCRadius.Pixel)
161
162 for window_i in -windowSize + increment .. increment .. h - increment do
163 for window_j in -windowSize + increment .. increment .. w - increment do
164
165 let window_i_begin = if window_i < 0 then 0 else window_i
166 let window_i_end = if window_i + windowSize - 1 >= h then h - 1 else window_i + windowSize - 1
167 let window_j_begin = if window_j < 0 then 0 else window_j
168 let window_j_end = if window_j + windowSize - 1 >= w then w - 1 else window_j + windowSize - 1
169
170 // Remove old elements.
171 let indexFirstElement = currentElements.FindIndex(fun p -> p.X >= window_j_begin)
172 if indexFirstElement > 0
173 then currentElements.RemoveRange(0, indexFirstElement)
174
175 // Add the new elements.
176 let newElemsBegin_j = window_j + windowSize - increment
177 let newElemsEnd_j = window_j + windowSize - 1
178 for j in (if newElemsBegin_j < 0 then 0 else newElemsBegin_j) .. (if newElemsEnd_j >= w then w - 1 else newElemsEnd_j) do
179 for i in window_i_begin .. window_i_end do
180 if edgesData.[i, j] = 1uy
181 then currentElements.Add(Point(j, i))
182
183 if currentElements.Count >= 10
184 then
185 let mutable nbOfPicks = (float currentElements.Count) * factorNbMaxPick |> int
186 let mutable nbOfValidPicks = (float currentElements.Count) * factorNbValidPick |> int
187 while nbOfPicks > 0 && nbOfValidPicks > 0 do
188 let p1 = currentElements.[rng.Next(currentElements.Count)]
189 let p2 = currentElements.[rng.Next(currentElements.Count)]
190 let p3 = currentElements.[rng.Next(currentElements.Count)]
191 if p1 <> p2 && p1 <> p3 && p2 <> p3
192 then
193 nbOfPicks <- nbOfPicks - 1
194 let p1yf, p1xf = float p1.Y, float p1.X
195 let p2yf, p2xf = float p2.Y, float p2.X
196 let p3yf, p3xf = float p3.Y, float p3.X
197 if squaredDistance p1xf p1yf p2xf p2yf >= squaredMinimumDistance &&
198 squaredDistance p1xf p1yf p3xf p3yf >= squaredMinimumDistance &&
199 squaredDistance p2xf p2yf p3xf p3yf >= squaredMinimumDistance
200 then
201 match areVectorsValid (float32 p1xf) (float32 p1yf) (float32 p2xf) (float32 p2yf) -xDirData.[p1.Y, p1.X] -yDirData.[p1.Y, p1.X] -xDirData.[p2.Y, p2.X] -yDirData.[p2.Y, p2.X] with
202 | Some (m1, m2) ->
203 match ellipse p1xf p1yf (float m1) p2xf p2yf (float m2) p3xf p3yf with
204 | Some e when e.Cx > 0.f && e.Cx < w_f - 1.f && e.Cy > 0.f && e.Cy < h_f - 1.f &&
205 e.A >= r1 - radiusTolerance && e.A <= r2 + radiusTolerance && e.B >= r1 - radiusTolerance && e.B <= r2 + radiusTolerance ->
206 nbOfValidPicks <- nbOfValidPicks - 1
207 ellipses.Add e
208 | _ -> ()
209 | _ -> ()
210
211 currentElements.Clear()
212
213 ellipses
214