X-Git-Url: http://git.euphorik.ch/?a=blobdiff_plain;f=Parasitemia%2FParasitemiaCore%2FEllipse.fs;h=e95cf2780c988461d8223e284a53fa7922892a18;hb=85adb74195fe7145535d3d36263aec2f7879cd60;hp=db23ece8976d2e82a53c42533f26d787a74936a5;hpb=04d4504e7b248a82ddfc1a41d325e59d24146590;p=master-thesis.git diff --git a/Parasitemia/ParasitemiaCore/Ellipse.fs b/Parasitemia/ParasitemiaCore/Ellipse.fs index db23ece..e95cf27 100644 --- a/Parasitemia/ParasitemiaCore/Ellipse.fs +++ b/Parasitemia/ParasitemiaCore/Ellipse.fs @@ -77,19 +77,18 @@ let ellipse (p1x: float) (p1y: float) (m1: float) (p2x: float) (p2y: float) (m2: Some (Types.Ellipse(float32 cx, float32 cy, float32 majorAxis, float32 minorAxis, float32 phi')) - -let private vectorRotation (p1x: float32) (p1y: float32) (v1x: float32) (v1y: float32) (px: float32) (py: float32) : float32 = - if p1y > py +let inline private vectorRotation (px: float32) (py: float32) (vx: float32) (vy: float32) (p0x: float32) (p0y: float32) : float32 = + if py > p0y then - if v1x > 0.f then -1.f else 1.f - elif p1y < py + if vx > 0.f then -1.f else 1.f + elif py < p0y then - if v1x < 0.f then -1.f else 1.f - elif p1x > px + if vx < 0.f then -1.f else 1.f + elif px > p0x then - if v1y < 0.f then -1.f else 1.f + if vy < 0.f then -1.f else 1.f else // p1x < px - if v1y > 0.f then -1.f else 1.f + if vy > 0.f then -1.f else 1.f let private areVectorsValid (p1x: float32) (p1y: float32) (p2x: float32) (p2y: float32) (v1x: float32) (v1y: float32) (v2x: float32) (v2y: float32) : (float32 * float32) option = let m1 = -v1x / v1y @@ -97,23 +96,25 @@ let private areVectorsValid (p1x: float32) (p1y: float32) (p2x: float32) (p2y: f let b1 = -m1 * p1x + p1y let b2 = -m2 * p2x + p2y - let px = -((b1 - b2) / (m1 - m2)) - let py = -((m2 * b1 - m1 * b2) / (m1 - m2)) + let p0x = -(b1 - b2) / (m1 - m2) + let p0y = -(m2 * b1 - m1 * b2) / (m1 - m2) - let rot1 = vectorRotation p1x p1y v1x v1y px py - let rot2 = vectorRotation p2x p2y v2x v2y px py + let rot1 = vectorRotation p1x p1y v1x v1y p0x p0y + let rot2 = vectorRotation p2x p2y v2x v2y p0x p0y if rot1 = rot2 then None else - let alpha1 = atan2 (p1y - py) (p1x - px) - let alpha2 = atan2 (p2y - py) (p2x - px) + let alpha1 = + let alpha1' = atan2 (p1y - p0y) (p1x - p0x) + if alpha1' < 0.f then 2.f * PI + alpha1' else alpha1' - let alpha1' = if alpha1 < 0.f then 2.f * PI + alpha1 else alpha1 - let alpha2' = if alpha2 < 0.f then 2.f * PI + alpha2 else alpha2 + let alpha2 = + let alpha2' = atan2 (p2y - p0y) (p2x - p0x) + if alpha2' < 0.f then 2.f * PI + alpha2' else alpha2' - let diff = rot1 * alpha1' + rot2 * alpha2' + let diff = rot1 * alpha1 + rot2 * alpha2 if diff > PI || (diff < 0.f && diff > -PI) then @@ -131,7 +132,9 @@ let find (edges: Matrix) // We choose a window size for which the biggest ellipse can always be fitted in. let windowSize = roundInt (2.f * r2) - let factorNbPick = config.Parameters.factorNbPick + let factorNbValidPick = config.Parameters.factorNbValidPick + let factorNbMaxPick = config.Parameters.factorNbMaxPick + let nbPickElementsMin = config.Parameters.nbPickElementsMin let increment = windowSize / (int incrementWindowDivisor) @@ -178,10 +181,11 @@ let find (edges: Matrix) if edgesData.[i, j] = 1uy then currentElements.Add(Point(j, i)) - if currentElements.Count >= 10 + if currentElements.Count >= nbPickElementsMin then - let mutable nbOfPicks = (float currentElements.Count) * factorNbPick |> int - while nbOfPicks > 0 do + let mutable nbOfPicks = (float currentElements.Count) * factorNbMaxPick |> int + let mutable nbOfValidPicks = (float currentElements.Count) * factorNbValidPick |> int + while nbOfPicks > 0 && nbOfValidPicks > 0 do let p1 = currentElements.[rng.Next(currentElements.Count)] let p2 = currentElements.[rng.Next(currentElements.Count)] let p3 = currentElements.[rng.Next(currentElements.Count)] @@ -198,9 +202,10 @@ let find (edges: Matrix) match areVectorsValid (float32 p1xf) (float32 p1yf) (float32 p2xf) (float32 p2yf) -xDirData.[p1.Y, p1.X] -yDirData.[p1.Y, p1.X] -xDirData.[p2.Y, p2.X] -yDirData.[p2.Y, p2.X] with | Some (m1, m2) -> match ellipse p1xf p1yf (float m1) p2xf p2yf (float m2) p3xf p3yf with - | Some e when e.Cx > 0.f && e.Cx < w_f - 1.f && e.Cy > 0.f && e.Cy < h_f - 1.f && + | Some e when e.Cx > 0.f && e.Cx < w_f - 1.f && e.Cy > 0.f && e.Cy < h_f - 1.f && e.A >= r1 - radiusTolerance && e.A <= r2 + radiusTolerance && e.B >= r1 - radiusTolerance && e.B <= r2 + radiusTolerance -> - ellipses.Add e + nbOfValidPicks <- nbOfValidPicks - 1 + ellipses.Add e | _ -> () | _ -> ()