\r
#[derive(Debug)]\r
pub struct ValheimExe {\r
memory: u64, // [kB].\r
load_average_5min: f64, // [%].\r
uptime: u64, // [s].\r
\r
#[derive(Debug)]\r
pub struct ValheimExe {\r
memory: u64, // [kB].\r
load_average_5min: f64, // [%].\r
uptime: u64, // [s].\r
let days = hours / 24;\r
format!("{}d{}h{}min", days, hours - 24 * days, mins - 60 * hours)\r
}\r
let days = hours / 24;\r
format!("{}d{}h{}min", days, hours - 24 * days, mins - 60 * hours)\r
}\r
}\r
\r
const BINARY_PREFIXES: [&str; 8] = ["B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB"];\r
}\r
\r
const BINARY_PREFIXES: [&str; 8] = ["B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB"];\r
\r
pub fn get_valheim_executable_information() -> Option<ValheimExe> {\r
let mut system = sysinfo::System::new_all();\r
\r
pub fn get_valheim_executable_information() -> Option<ValheimExe> {\r
let mut system = sysinfo::System::new_all();\r
let processes = system.get_process_by_name(VALHEIM_PROCESS_NAME);\r
\r
if processes.len() >= 1 {\r
let process = processes.first().unwrap();\r
\r
let processes = system.get_process_by_name(VALHEIM_PROCESS_NAME);\r
\r
if processes.len() >= 1 {\r
let process = processes.first().unwrap();\r
\r
Some(\r
ValheimExe {\r
memory: process.memory(),\r
load_average_5min: system.get_load_average().five / system.get_processors().len() as f64 * 100.,\r
Some(\r
ValheimExe {\r
memory: process.memory(),\r
load_average_5min: system.get_load_average().five / system.get_processors().len() as f64 * 100.,\r