1
using Malware
.MDKUtilities
;
3 namespace IngameScript
.MDK
5 public class TestBootstrapper
7 // All the files in this folder, as well as all files containing the file ".debug.", will be excluded
8 // from the build process. You can use this to create utilites for testing your scripts directly in
11 static TestBootstrapper()
13 // Initialize the MDK utility framework
14 MDKUtilityFramework
.Load();
17 public static void Main()
19 // In order for your program to actually run, you will need to provide a mockup of all the facilities
20 // your script uses from the game, since they're not available outside of the game.
22 // Create and configure the desired program.
23 var program
= MDKFactory
.CreateProgram
<Program
>();
24 MDKFactory
.Run(program
);